Ever since its release on January 14th, God of War has seen quite a success on PC. It grabbed the top-selling spot on Steam in just a few days after launching, and it stayed there for around three weeks. It’s reportedly the highest-selling PlayStation game on PC, with reviews on Steam showing an even more positive feeling than what Horizon Zero Dawn and Days Gone were getting previously.
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With patch 1.0.9, God of War on PC is poised to become even better than ever. In terms of performance, new features such as triple buffering can now be enabled to help reduce micro-stutters, but at the cost of a minor latency increase, as listed in the patch notes. To help players in troubleshooting performance, the video settings can now display GPU memory usage.
Other fixes include proper detection of memory values when using integrated graphics, and implementation of small object culling to help reduce the number of objects being processed by the CPU. This is said to be developed in response to recurring performance issues for AMD users, and that it should improve minimum framerates in scenes where there are many objects on-screen. The game is also now less prone to random crashes.
But what’s more interesting is a new feature that will subtly affect players’ playstyle, which is button toggling. Instead of holding the button for aiming and blocking, players can now opt to configure them as a toggle. This is great news for players who often utilize range attacks when equipping the Leviathan Axe, as they no longer need to continuously hold Ctrl, which is the default button for aiming in God of War PC when using a mouse and a keyboard, or LT when using a controller.
This latest patch for God of War PC further proves Santa Monica Studio’s willingness to cater to PC users, as well as its effort to communicate about known issues and what players can expect next. God of War is already a great experience on PC, but that doesn’t stop the developer from making it even greater, even if that means delivering minor fixes and features.
God of War PC Update 1.0.9 Patch Notes
New Features
Aiming and Blocking can now be configured as a toggle instead of a hold Triple Buffering can now be enabled to reduce micro-stutters at the cost of a minor latency increase GPU memory usage is now included in the video settings to aid performance troubleshooting
Fixes
Memory values will now be detected properly when using integrated graphics Silent crashes will no longer occur if a GPU reports invalid memory values Some gameplay systems will no longer cause intermittent crashes Implemented small object culling to help reduce the number of objects being processed by the CPU
God of War is available now on PC and PS4.
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